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- 3Ds MAX 9 - Course Outline
Day 1 Getting Started · Touring the 3ds Max User Interface · Creating and Animating Simple Objects (Lab) · Working with Scene Files · Transforming Objects · Applying Modifiers (106)
Modeling · Learning Low Poly Modeling Basics · Creating and Editing Shapes · Using 2D Shapes to Build 3D Objects · Working with DWG’s · Using Compound Objects · Exploring Various Modeling Techniques (Lab) Day 2 Animation · Learning General Principles · Working with Keyframes · Animating Different Types of Objects · Working with the Track View Editor · Understanding Animation Controllers · Working with Object Hierarchies · Practicing Basic Animation (Lab)
Materials and Mapping · Creating Materials · Working with the Material Editor · Differentiating Between Materials and Textures · Using Maps · Mapping Coordinates · Creating and Applying Materials and Textures (Lab)
Day 3 Rendering · Creating and Positioning Cameras · Learning about Camera Parameters and Concepts · Animating Cameras · Understanding and Creating Ambient Light · Using Standard Lights · Adjusting Shadow Parameters · Adding Secondary Lights · Achieving Convincing CG Lighting with mental ray © · Setting up Scenes and Saving Renders · Using Rendering Tools Efficiently · Recording Different Scene States · Rendering Scenes using Batch Render
Course topics and duration may be modified by the instructor based upon the knowledge and skill level of the course participants.
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