• 3Ds MAX 9 - Course Outline

     
    Day 1
    Getting Started
    ·     Touring the 3ds Max User Interface
    ·     Creating and Animating Simple Objects (Lab)
    ·     Working with Scene Files
    ·     Transforming Objects
    ·     Applying Modifiers (106)

    Modeling
    ·     Learning Low Poly Modeling Basics
    ·     Creating and Editing Shapes
    ·     Using 2D Shapes to Build 3D Objects
    ·     Working with DWG’s
    ·     Using Compound Objects
    ·     Exploring Various Modeling Techniques (Lab)
     
    Day 2
    Animation
    ·     Learning General Principles
    ·     Working with Keyframes
    ·     Animating Different Types of Objects
    ·     Working with the Track View Editor
    ·     Understanding Animation Controllers
    ·     Working with Object Hierarchies
    ·     Practicing Basic Animation (Lab)

    Materials and Mapping
    ·     Creating Materials
    ·     Working with the Material Editor
    ·     Differentiating Between Materials and Textures
    ·     Using Maps
    ·     Mapping Coordinates
    ·     Creating and Applying Materials and Textures (Lab) 

    Day 3
    Rendering
    ·     Creating and Positioning Cameras
    ·     Learning about Camera Parameters and Concepts
    ·     Animating Cameras
    ·     Understanding and Creating Ambient Light
    ·     Using Standard Lights
    ·     Adjusting Shadow Parameters
    ·     Adding Secondary Lights
    ·     Achieving Convincing CG Lighting with mental ray ©
    ·     Setting up Scenes and Saving Renders
    ·     Using Rendering Tools Efficiently
    ·     Recording Different Scene States
    ·     Rendering Scenes using Batch Render

     Course topics and duration may be modified by the instructor based upon the knowledge and skill level of the course participants.